![]() Get ready to embrace your inner child, and work together to recover the three elemental wands whose power you’ll need to save the tree. Alas, an evil magic from an unknown source has descended upon the Magic Kingdom Escape Room, cursing the wishing well and causing the elemental water to run dry! You and your band of magicians are the only ones with the power to end the curse and save the tree before it withers away – but you only have one hour to do it! After 60 minutes, the tree will fade away, and the Magic Kingdom will be lost! While old and powerful, the tree isn’t immortal – its roots are nourished by the elemental water from a magic wishing well near the tree. The truth is out there, friends.Sitting for eons at the heart of the Enchanted Forest, the Tree of Life is the source of all the magic in the world. (The actual Atlantis remains undiscovered, to the best of our knowledge, or at least as far as we have been led to believe. game, the Cavern - so you can find a couple of the dials from that room incorporated into the professor's portal machine.Įscape Room L.A.'s Atlantis opens this weekend in downtown Los Angeles. Another detail to watch for is that Atlantis replaces a previous Escape Room L.A. One Easter egg to watch for: a motif in Atlantis artwork has been concentric circles, according to Hennessy, so you can watch for those circles throughout the design of the game. Our test team made it out in time, but Hennessy gleefully showed us what happens if you fail - and, well, good luck to you for when your ability to breathe underwater runs out. If you succeed, you'll have uncovered an Atlantean secret. There's also a nice sense of discovery and accomplishment, and items you've found before or that seemed to have no use finally come into play. This was the puzzle that my team struggled with the most during our playthrough, and a somewhat claustrophobic room that we recommend not having everyone try to tackle at once.Īfter solving all of the puzzles thus far, you come to one last room: the Poseidon Temple. Teamwork is also even more key than in many escape rooms, requiring at least two of you working simultaneously on spyholes, adjusting scrolls, and more.Īfter you solve puzzles in Atlantis's courtyard, library, and a secret room, you enter a room that the designers call the Nautilus Chamber, though most people have been calling it the Octopus Room because there's a large octopus design on the ceiling and more tentacles built into the walls around you. Hennessy explained that people weren't noticing what the letters on some spinning blocks meant at first, so they added brighter paint, Roman numerals, and designs to help clue gamers in.Ītlantis features a wide variety of puzzles, with the discovery of new rooms and new interactions throughout the game. One of the early puzzles shows the importance of testing an escape room. The character inside this one doesn't have a major story role, but the professor's secretary is on-hand to document your journey and tell you when you just screwed up a puzzle over and over and over and over again, while you yell at your teammate "Come on, Kenneth, pull your weight here!" (Oh wait, is that just us?) game features a character inside the game, both to add to the story and to help guide you toward a solution when you get stuck. ![]() It drew inspiration from Greek architecture, Minoan civilization, and Atlantean legend.Įach Escape Room L.A. ![]() The design was inspired by some of the potential real world inspirations for Atlantis, taking an ancient Greek setting and putting it underwater. While he admits the puzzles are similar to other puzzles he's designed before, he wanted to make sure there was a new spin on everything. "It gets way harder," Hennessy said, "because you start getting lazy, and you're like, 'Oh, well I did this before, so maybe we could just change things around.'"īut Hennessy said he didn't want to do that. A door opens, and you're whisked away to Atlantis.Ĭontinuing to create original experiences is one of Hennessy's biggest challenges. Note: whenever you start out with an item in an escape room, you're always going to need to use that item somewhere else. The professor gifts your group with the ability to breathe underwater through a special hand stamp (just go with us here) and four Atlantean pendants. You start inside the professor's office, solving clues to activate his machine and open up the portal. The professor has discovered how to open a portal to Atlantis, with your mission involving a search for the mysterious MacGuffin of the Poseidon Crystal. The story begins with an eccentric professor who, like Hennessy, is obsessed with Atlantis. We went to a media preview and tried out the new game.
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